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Shade's LARP List :: View topic - Update on Character Creation Day Isles. Jan 22nd Charlton Ma
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Update on Character Creation Day Isles. Jan 22nd Charlton Ma

 
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medievalbooks
Level 2
Level 2


Joined: Feb 21, 2006
Posts: 33
Location: Massachusetts

PostPosted: Sat Jan 15, 2011 7:13 pm    Post subject: Update on Character Creation Day Isles. Jan 22nd Charlton Ma Reply with quote

While we are looking for PCs, we are also looking for NPCs. We have an exchange system with other Accelerant Larps. So if you are curious about our game and want to partake of some good food, the Character Creation Day is free and food will be provided, so...

You are invited to join the opening season of the Second Campaign in the setting of THE ISLES.

After a successful 5 year campaign known as "The Isles - Asylum", we now bring you the next
chapter in the story : "The Isles - Purgatory Station".

On Saturday, January 22nd, from 10am to 6pm, we will be holding a character creation day
at Ye Olde Commons, in Charlton MA. Our regular events run out of this camp as well.

------------------------------------------------------------------------------------------------

The Asylum Campaign concluded in the Fall of 2010, with the colonists of the Imperial Colony
of New Avinnia defeating madman who was set on destruction of the new colony.

Among the true flowers that sprang from the colony of New Avinnia was the fledgling
New Avinnia and Western Railroad. Created entirely by players in game, and exclusive of any
direction by plot or staff, the next chapter of the story takes place at the far end of the railroad.

It is 70 years after the Battle of New Avinnia, and the railroad has reached out of the
valley where the story began. The far end of the line is a settlement known as Purgatory Station.
While civilized compared to where the original story took place, the area around
Purgatory Station is the "new frontier" on the Isle of Asylum. New discoveries await those
who are brave enough to venture out and take the challenge of expanding the Empire.

===============================================================

What is The Isles all about ???

The Isles campaign places a heavier emphasis on roleplay and character interaction
than many other LARP's do. There is combat to be sure - the need to hunt for food
or search for useful herbs in the woods will usually lead to that ! We use standard
boffer style weapons, nerf-style dart guns and crossbows, and traditional "packet"
style combat for spells, psionics, and bows.

The Isles has one of the closest things to a functioning in-game economy that you
will find. Players create their own in game items by finding resources during events.
There are times where the best "loot" is not the coins in a purse, but rather a trove
of badly needed metal or herbs. The campaign can lend itself to someone playing
the role of a merchant as a primary role. While most do opt to take skills that are
useful "in the field", we have had players who spent the vast majority of their
time in game wheeling and dealing to buy or sell good to the rest of the players.
For the second campaign, we have simplified the system a bit - but still have the
flavor of the original.

The heart of The Isles is in the story. The staff of The Isles draws its knowledge from
many years of LARP experience, and from many different games over those years.
Most of the core staff have been LARPing since the 1980's ! The general age bracket
of The Isles tends to be older than many other LARPs. As such, we feel that it really
is more of a "thinking" LARP than many other LARPs out there. The staff prides itself
on not forcing plot, but in reacting to what the players do or ask to do. The ultimate
testament to this could be seen in the last campaign. The "ultimate" foil for the campaign
was an NPC who was expected to only be around for a few events. But, the players
missed a chance to defeat him early on, and he then became the focus of much of
the story. Not how it was planned - but it was how it evolved. That, in our opinion,
is what the best of LARPing is all about. Letting a story evolve, and reacting to your players.

So what is going to happen on Saturday, Jan. 22nd ?

We will be holding a sort of open house at Ye Olde Commons from 10 to 6.
Plot and Staff will be on hand to answer questions about the game, and to assist
you in creating a character for the new campaign. It is a great opportunity to meet
the staff, and to meet others who are planning to play in the coming year.

The event is free. Come out and see us and find out what we are all about.

Want more info ?

You can contact the General Manager (Chris) at : zhinn@theisles.org

You can find our main discussion forum at : The Isles - Purgatory Station Forum http://www.theisles.org/PS/


We hope to see you there !
- The Staff of The Isles
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