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Shade's LARP List :: View topic - Starting a LARP in Kentucky
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Starting a LARP in Kentucky
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whitefalconiv
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Joined: Jun 12, 2006
Posts: 40
Location: Louisville, KY

PostPosted: Wed Jun 28, 2006 11:14 am    Post subject: Starting a LARP in Kentucky Reply with quote

I'm trying to start a new LARP in Louisville, KY and while I have the boffer system and rulebook almost done, and have started buying things like some basic decorations and costume supplies.

I've been in contact with the campsite that hosted the first LARP I went to a few years back and will be working that out in the near future, but I'm not sure what I need to do next.

I have a target size of about 50 players after a year, much more than that and it'll be hard to remember everyone (which is something important to me), but I'm not sure how to handle insurance or if I need to incorporate or any of that.

Financially, I'd like the LARP to be self-sustaining, but I really don't mind spending my own money to cover some of the expenses that come up. I don't want to profit off of the game, I have a job for that. Smile

I would appreciate any pointers or advice some established LARP owners want to give me to help me get this game off the ground.
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whitefalconiv
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Location: Louisville, KY

PostPosted: Wed Jul 05, 2006 5:17 pm    Post subject: Reply with quote

After further discussion with the campsite, I know I need insurance for the event, but since the only fees I'll be charging will be to cover the campsite rental and possibly help me cover the insurance depending on how much it costs (the rest of the costs and all the supplies and everything I'm paying for with my own money), so I've got a quote request in at sportsinsurance.com, I don't know how long they'll take to get back to me though.
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dicemistress
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Location: Seattle, WA

PostPosted: Wed Jul 05, 2006 5:31 pm    Post subject: Reply with quote

whitefalconiv wrote:
I've got a quote request in at sportsinsurance.com.


I looked over their site and it seems they may be able to help me secure insurance for my LARP. I do have a question for you: What kind of insurance did you apply for? Did you just go through their generic application?

- Amber
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whitefalconiv
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Location: Louisville, KY

PostPosted: Thu Jul 06, 2006 9:50 am    Post subject: Reply with quote

I went under the "events" section and there's a section for medieval games, which is the closest thing they had listed.

I haven't heard back from them yet, so I may be going to a local insurance broker soon.
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dicemistress
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PostPosted: Thu Jul 06, 2006 11:21 am    Post subject: Reply with quote

whitefalconiv wrote:
I went under the "events" section and there's a section for medieval games, which is the closest thing they had listed.


Thanks. Smile I figured that was probably what you chose, but figured I'd ask.

whitefalconiv wrote:
I haven't heard back from them yet, so I may be going to a local insurance broker soon.


Patience. Give them at least a few days. Wink If you really need to know what's up consider contacting them (info on left side of page).

- Amber
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whitefalconiv
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PostPosted: Thu Jul 06, 2006 1:49 pm    Post subject: Reply with quote

Patience is one of those skills that I'm still developing >.>
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weeble1000
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Location: Muncie, IN USA

PostPosted: Fri Jul 07, 2006 10:06 am    Post subject: Reply with quote

Insurance is something that I have been worried about for my game. I consulted with my lawyer a while back and decided that right now, all I really need is an informed consent form. Essentially it says that the game involves physical activity and that players have read the rulebook and will abide by the rules. Not abiding by the rules could result in more serious physical injury. My worry was personal liability, but it seems that I already have several layers of protection in that regard. However, I was discussing the insurance issue with Joseph Volenti, the owner of NERO International this past weekend at the Origins convention. The new HACKS organization, of which NERO is a part is offering an opportunity for other organizations to become subsidiaries of HACKS. There are several bennefits to this, including some database stuff, advertising, etc. but it also includes their insurance policy. Your players would have to pay an annual membership fee of 20 dollars to cover the insurace, but I think its good for up to 1 million dollars. There is a flat $500.00 fee to become a subsidiary of HACKS as far as I understand. You would really have to get into contact with Volenti about this, but that's what I remember from my conversation.
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dicemistress
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PostPosted: Fri Jul 07, 2006 12:25 pm    Post subject: Reply with quote

weeble1000 wrote:
Insurance is something that I have been worried about for my game. I consulted with my lawyer a while back and decided that right now, all I really need is an informed consent form. Essentially it says that the game involves physical activity and that players have read the rulebook and will abide by the rules. Not abiding by the rules could result in more serious physical injury. My worry was personal liability, but it seems that I already have several layers of protection in that regard.


True, but I also know that if you intend to rent out a campsite for your game that most sites I know of require you to have insurance (particularly if you don't have any affiliation with the group, organization, or people that own the site) and provide proof of insurance upon making said reservation.

weeble1000 wrote:
However, I was discussing the insurance issue with Joseph Volenti, the owner of NERO International this past weekend at the Origins convention.


First off.... his last name is spelled Valenti. I hate it when people misspell names. Perhaps it's because so many people like to misspell my last name (right now at least, this will be fixed this October when I get married).

weeble1000 wrote:
The new HACKS organization, of which NERO is a part is offering an opportunity for other organizations to become subsidiaries of HACKS. There are several benefits to this, including some database stuff, advertising, etc. but it also includes their insurance policy. Your players would have to pay an annual membership fee of 20 dollars to cover the insurance, but I think its good for up to 1 million dollars. There is a flat $500.00 fee to become a subsidiary of HACKS as far as I understand. You would really have to get into contact with Volenti about this, but that's what I remember from my conversation.


Now to the meat of this post.... I'm curious to know if you'd be able to provide answers to these questions then:

  • What does HACKS stand for?
  • Who runs/operates HACKS?
  • Is HACKS for-profit or non-profit?

I'm curious about this but leery at the same time. I think it's a good idea, but the fact I can't find any information about this nebulous sounding group online nor have heard anything about it yet makes me question its validity. I remember Valenti stating something about LARP Insurance on the LARPA-Gen list ..... ah, here it is. But that's all I've heard from him regarding LARP Insurance.

Another reason I'm leery is because some of his latest ventures haven't gone off or we're poorly executed/produced and caused a huge uproar amongst LARPers (I think he made more enemies than friends). This track record doesn’t exactly bode well, particularly if his company/organization is one of or the main backer of this HACKS organization. This is compounded by some speculative rumors that not all is well in places where he's planted his feet. Of course rumors being rumors, you shouldn’t believe all that you say or hear, though they can be a minor gauge as to how people feel.

The mention of "subsidiary" also is making me hesitant. I'm feeling like my group/organization would be swallowed up my a larger organization and cease to be the independent and unique group I'm intending it to be.

Just my opinion and two coppers.

- Amber
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weeble1000
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PostPosted: Fri Jul 07, 2006 2:18 pm    Post subject: Reply with quote

Like I said, that's just what I heard when I talked to the guy. I haven't had any problems scheduling sites without insurance so far, so I'm not persoanlly worried about it right now. What Valenti said is a possiblity, and I can't vouch for it at all. If you would like to follow up on it, I'm sure that you could send him an e-mail. If anyone is successful in acquiring insurance for their game, I would certainly be interested in hearing about the provider. One of my primary concerns about insurance is why a provider would carry a LARP game at a reasonable cost, because LARPing is a realtively small and unknown industry.
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headcold
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PostPosted: Sun Jul 09, 2006 11:48 am    Post subject: Reply with quote

Hi. I can't really contribute to the insurance question, but I would like to try larping as a way to make some new friends. All my friends are too busy with raising kids to hang out and do any gaming. Sad Can someone hook me up with some info? You can email me at adamwhiteadamwhite AT yahoo.com.

I live in Louisville.

Thanks,
-Adam
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OhioJoe
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PostPosted: Mon Jul 10, 2006 10:21 pm    Post subject: Reply with quote

Having had 4 LARP games, one for each year of the last four years, and finding insurance for them each time, I might be able to offer insight.

First, you don't need insurance other than to cover yourself for hosting the event, and provided you have each player sign a waiver before the game, and only if you WANT to cover yourself (you have valuable assets that make lawyers salivate.. i.e., they ain't going to go after a student with no money).

The reason is because most event insurance underwriters don't cover PARTICIPANTS, and only spectators/audience members, for such events. Why don't they cover the participants as well? Because there's never a need, beyond the EXACT same need for you to cover all attendees at a Christmas party you host at a third party location. When you participate willingly in an activity, you are responsible for your own injuries. If you want to sue the other guy, so be it, but that happens anyway, without such an event. I.e., if you said "hey guys, let's all play some football over in that field", very few lawyers would take up the case for your buddy that came and broke his leg and tried to sue you, because he'd likely not collect. A LARP is no different, if indeed every one is a participant and willfully engaged in the hijinks. Basically, to get insurance coverage for your LARP of willing participants with some rational is the same rational for getting insurance every time you organize an impromptu football or soccer game.

I say this because all the underwriters ask me the same thing when they are trying to figure out how to cover the participants (most won't even consider it), which is, and usually in an incredulous tone: "Um, why don't you just have them sign a waiver ahead of time?" Basically, they see no need to have insurance to cover them. YOU on the other hand can (and should) get insurance to cover yourself if you have any assets to sue for, and any fear you may get sued by one of the participants. However, keep in mind, even if you are sued, it'd be difficult for them to collect given they WILLFULLY engaged in the games, and further, the waiver is even more. I.e., if you host a Christmas party at your house, and someone falls down your steps for any reason, they *could* sue you and *possibly* collect, but likely not. But if you had all attendees sign a waiver before they came to your party that outlined the risks involved including death, you'd be almost bullet proof.

Finally, there is this issue that I am beyond frustrated about. We are a small private LARP (no outsiders allowed unless invited by a current member, which is kind of easy) and we began in New York back in 1983. About 7 years ago, someone scared someone on the board and they all decided to get insurance to protect themselves (good idea)... but SOMEhow this morphed into getting coverage for every one who played if they got a serious injury while playing the game and couldn't afford the medical bills. Now, the "reason" for this was because we are a tight knit community and we want to 'take care' of any of our fellow players if they get seriously injured. Great idea, and wonderfully generous and all, but it caused the game to tack on a "membership" fee to cover the insurance, thus raising the price of the once-per-year weekend long game from ~$55 to ~75. Now, that may not seem like too much (and really, it isn't considering all food and drink and camping is included in the weekend long game) but it's still enough to make someone think twice about coming if they already are pressed with a tight schedule around game weekend.

To make things worse, we brought the game to Ohio to host a second game for the year. New York then quit having a second game and kinda made the Ohio game the "second game" of the year, only, we cannot legally be any part of their coverage because, well, we're not in New York. So this would mean ANOTHER $800 to get insurance. The problem is, we struggle each year to get enough players to make the game happen (40 minimum are needed) and fortunately, we meet that goal every year and exceed it. But... if we raise the cost we very likely may not. So, here I have to raise the cost of the game, or take an ENORMOUS chunk out of our already tight budget to pay for insurance... all for a very irrational reason (to be generous and helpful to someone who became seriously injured). This reason this is irrational is because it strains our budget, even the New York groups with their membership fees are strained because of the insurance, and such coverage isn’t peer-pressured in the same way for a Christmas party or Wedding invite. It's like EXPECTING a friend who hosts a Christmas party or field football game to get an insurance policy for creating it. Sure, you could do it if everyone decided to chip in $40 to play some backyard football or you had tons of money, and yes indeed it’d be darned generous and caring of you, and sure, but who in the world would pay, first, and second, expect an insurance policy from the organizer?? It's just common sense, if you go to a party or friend sponsored football game, you take the risks, and ethically don’t sue him for hosting it if you get seriously injured (unless he directly by willful negligence inflicts the bodily injury on you, but that's not the issue here).

And to make the whole thing horrible, now that the "idea" in New York has morphed the way it has, it is now a "Gasp.. you aren't going to have insurance?!?" response if I don't have such insurance on my LARP. It's like the idea is you are a bad person and unwise and "shame shame" if you don't, as if you are being selfish and not caring about your fellow players (which is NOT the case at all). If I don’t get a policy for a Christmas party I organize at a third part location for the SAME groups of people, I'd get no such shameful looks, but because it's a LARP, suddenly I do? So, if I don't get the insurance, many of them might not come down to Ohio to play (not out of spite, but likely out of feeling the insurance is NECESSARY to cover the participants.) and we need them to come to make our numbers. So, to keep them coming and supporting our OHIO game, I have to take the huge chunk out of our game budget, and keep the fees reasonable for new players, which we are desperately trying to get, I do get the insurance and will always get the insurance until I can get some of the New Yorkers to understand why you don't pay out crap loads of money to have a policy that first is not needed, and second, is ENORMOUSLY generous and shouldn't be something we players REQUIRE of a game designer who is already struggling with funds.

And the added kicker is that since this is not a “one time thing” and is a yearly event, if a player, who willfully comes to the game, willfully signs a wavier that explains all the dangers and says “I will not sue you” and who is supposed to be in the mindset of “community” and not try to hurt the game, decided to make a claim, our rates for the next game will be enormous and thus prevent the game from continuing on. All because someone, who should understand it would end the game, would make a claim on the insurance. Therefore, the insurance each year of hundreds of dollars, added up, is all for one person who makes a claim. The players, each of us, should have our OWN insurance and if not, make our own decisions about attending such an event, or ANY event, where we might get injured. I would argue many of these same players go to events all the time where they are not covered, and fully understand their OWN insurance will cover it. Why, then, tax the community to provide a service that a player shouldn’t want anyway?

OJ
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RyanPaddy
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PostPosted: Mon Jul 10, 2006 11:05 pm    Post subject: Reply with quote

Every time larp insurance comes up here, I 'm thankful that I'm living in New Zealand.

Anyone who has an accident here has the treatment payed for by our government under our accident compensation laws. You just pay a small handling fee.

I recently had a minor accident snowboarding, and went to an emergency centre for treatment. I payed a NZ$50 (around US$30) fee, and have had treatment and several dressing changes since. I would have paid the same whether it had been a broken bone, punctured organ... whatever. Our public healthcare can be slow sometimes (there is private care if you want things faster) especially if you need a major operation, but overall I'm thankful for such a wonderful public health system.

We have no insurance and no waivers at our larp. Anyone who has an accident will get cared for by the public health system, so it would be pointless. The only possibly relevant insurance would be to cover damage to venues, and our venues have that themselves.
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dicemistress
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PostPosted: Tue Jul 11, 2006 11:33 am    Post subject: Reply with quote

Rub it in Ryan Razz It would be nice to have something of that nature here in the States. Less worry about insurance and waivers and more focus on the game.
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dicemistress
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PostPosted: Tue Jul 11, 2006 11:57 am    Post subject: Reply with quote

weeble1000 wrote:
If you would like to follow up on it, I'm sure that you could send him an e-mail.


I was curious and inquired about this just to see exactly what it was so I did send off an e-mail. Below is what Mr. Valenti replied with:

Quote:
NERO International Holding Co., Inc. offers an Affiliates program that offers the use of the resources of NERO, and the nero rules, and access to its insurance venues. the cost to become a NERO Licensee who is permitted to use the NERO rules ("based upon the nero rules" rather than being a NERO Chapter, is $500.00, 5% of the companies Gross Income related to events run, and $20.00 per person ,per 12 month perio,d as a National Membership. national pays a $250.00 setup fee, an additonal insured fee, thus why the $500 fee, and then the cost per person is $14.50 per person per year with financing fees. the rest goes toward adminstrative costs, the membership card, and then advertising costs.fs
Onyx Hollow, that runs wildlands west, is an affiliate, if you want to see there website go google them. wildlands west

The license grant access to other nero rules systems like wildlands west, bloodlines, war of ages, etc. and the online database for characters, where we will customize adatabase for you (wil take a few months or you cna have your people add one ot our servers).


It's not a support organization outside of NERO International that they happen to support, it's their affiliate program.
- Amber
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Ottosson
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PostPosted: Wed Jul 12, 2006 12:18 pm    Post subject: Reply with quote

ryan it works the same in sweden
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