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Shade's LARP List :: View topic - Copyrighting
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Copyrighting

 
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Speerical
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Location: Fairfield, CT

PostPosted: Wed Jan 26, 2005 12:08 pm    Post subject: Copyrighting Reply with quote

How does one go about copyrighting a LARP in the US? Does anyone know? I'm prolly gonna start advertising at cons and stuff and I should prolly have the game copyrighted.
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zombielarp
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PostPosted: Wed Jan 26, 2005 1:10 pm    Post subject: Reply with quote

Basically, there are two different ways you can go about it.
1. Copyright it yourself. As long as you have proof of the date in which the game was created, you can copyright it yourself for free. That entitles you to claim the work as your original work, and if someone tries to copy your material, you can have them stopped by legal means. You cannot, however, sue for monetary damages.

2. Get it registered with the US Copyright Office. They will charge you a fee, but once that is taken care of, you are allowed to sue for monetary dmamges if someone copies your material.

This site explains it more in depth:
http://www.whatiscopyright.org

I've got a question, though. What are the limits to copyright, as far as LARP goes? Anyone got any opinions on that?
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zombielarp
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PostPosted: Wed Jan 26, 2005 1:11 pm    Post subject: Reply with quote

[edit: double post]

What I plan on doing when my game is finished is printing a copy and mailing it to myself, as described in that link. Its cheap, and provides you with an exact date for creation.
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dicemistress
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PostPosted: Fri Sep 16, 2005 4:21 pm    Post subject: Reply with quote

I realize that this thread is a bit old, but because of my background (print journalism graduate) and the media law courses and other related courses I had grilled into me in college, I feel I am well qualified to discuss copyright and copyright law in the USA.

From the Copyright Basics section of the US Copyright Office site: Copyright protection subsists from the time the work is created in fixed form. The copyright in the work of authorship immediately becomes the property of the author who created the work. Only the author or those deriving their rights through the author can rightfully claim copyright.

This basic copyright, however, is very hard to hold up in court since you don't have proof that you "own" the copyright and it's very, very hard to seek any damages should someone copy your work, even if you have the copyright symbol the year and your name displayed somwhere in the work in question.

The Poor Man's copyright is what Zombielarp explained:

zombielarp wrote:

What I plan on doing when my game is finished is printing a copy and mailing it to myself, as described in that link. Its cheap, and provides you with an exact date for creation.


A Poor Man's copyright, though you have proof that the material was created before a given date, still does not provide a solid enough copyright to hold up in court. While it does prove that it was created by a given date it does not list whom owns the copyright to the material in question. This can lead to nasty copyright battles in court since there is no official documentation stating who owns the work in question, especially if you are seeking monetary damages. If you are seeking monetary damages, this copyright more than likely won't hold up in court.

The best bet for anyone seeking to copyright their work is to seek an official copyright certificate. This is given once an official copyright is granted to a work (i.e. rules set). You'll need to fill out a simple form, pay a $30 fee and send a couple copies of your work to the Copyright Office, which is located at the Library of Congress. In about four to five months you'll have a certificate mailed to you and your material will be copy written to you. This copyright is the strongest defense against an offender in court since it provides a date and a copyright owner name for the work in question. With this copyright you can seek monetary damages should someone copy your work and take credit for that illegal copy.


Useful links:
A quick and dirty rundown of copyright: http://www.whatiscopyright.org/

US Copyright office: http://www.copyright.gov/

Copyright Basics: http://www.copyright.gov/circs/circ1.html

How to register for a copyright for a written work (your rules set): http://www.copyright.gov/register/literary.html
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Tailanna
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PostPosted: Mon Sep 19, 2005 11:11 am    Post subject: Reply with quote

Could you have the rules with your name on it noterized then do a Poor Man's copyright?
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dicemistress
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PostPosted: Mon Sep 19, 2005 1:19 pm    Post subject: Reply with quote

Tailanna wrote:
Could you have the rules with your name on it noterized then do a Poor Man's copyright?


Interesting question. I'm glad you asked this. I don't have time to do research right now to see if someone has tried this, and if so, if it held up in court. My personal opinion is as follows: Bottom line, this is still a Poor Man's Copyright. While there would be a stronger argument that the person who had it notarized is indeed the copyright holder (and thus a stronger chance of winning the court case) I do not think that you would be able to collect monetary damages as it's pretty clear that to seek monetary damages you need to have registered your work with the copyright office. You should be able to get a cease and desist order as a part of winning the court case, but no monetary damages.

Again, registering your work with the US Copyright office is still your best bet, especially if you want to seek monetary damages should someone rip off your work. The best that will happen otherwise is a cease and desist order with the offender being told that they need to destroy the plagiarized work they created.

Hope this is some help.
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TraconEdgar
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PostPosted: Mon Sep 19, 2005 2:12 pm    Post subject: Copyrights Reply with quote

The thing is, you cannot copyright a system or method. It may be patentable, but it's not copyrightable. So if you publish your rules, then somebody takes them and rewords them so that the wording is different, but the rules are ultimately the same, it's not protected even if you spent big bucks on copyrighting.

Quote:
Not protected by copyright: Ideas, procedures, methods, systems, processes, concepts, principles, discoveries, or devices, as distinguished from a description, explanation, or illustration


Source: http://www.copyright.gov/circs/circ1.html#wnp
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Lig
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PostPosted: Mon Sep 19, 2005 2:45 pm    Post subject: Reply with quote

Have you considered making your larp open-source?
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Jupe
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PostPosted: Mon Sep 19, 2005 3:58 pm    Post subject: Reply with quote

I personally think it's cool that people want to use my theories, rules, world material etc. Imitation is the purest form flattery. Of course, checking from me first is even better way to flatter me Wink .

I have never considered copyrighting any of my stuff and I see no need for such thing as long as I don't try to make my living by writing larps and roleplaying.
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dicemistress
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PostPosted: Mon Sep 19, 2005 4:09 pm    Post subject: Re: Copyrights Reply with quote

TraconEdgar wrote:
The thing is, you cannot copyright a system or method. It may be patent-able, but it's not copyrightable.


Correct, but the method in which the ideas are presented is copyrightable (the rule book itself, being the text within). Most often when a person steals an idea they also tend to steal the way it was presented as well. The way an idea is presented (the rule book text) is copyrightable, the idea itself (the RPG or LARP) is not.

TraconEdgar wrote:
So if you publish your rules, then somebody takes them and rewords them so that the wording is different, but the rules are ultimately the same, it's not protected even if you spent big bucks on copyrighting.


It depends on the rewording though. If the person with the copyright can show that the plagiarizer took the idea and presented it in a similar fashion that very closely mirrors the original work then the original author may have legal grounds to seek damages because of copyright infringement.

I think you can see how this area starts to get rather sticky (and why copyright court battles can be so dirty): Is this new work a derivative of an existing work or is it a new work altogether? A derivative work in the simplest of terms is (taken from the US Copyright Office site), "... a work that is based on (or derived from) one or more already existing works, is copyrightable if it includes what the copyright law calls an “original work of authorship.” Derivative works, also known as “new versions,” include such works as translations, musical arrangements, dramatizations, fictionalizations, art reproductions, and condensations. Any work in which the editorial revisions, annotations, elaborations, or other modifications represent, as a whole, an original work of authorship is a “derivative work” or “new version.”

"A typical example of a derivative work received for registration in the Copyright Office is one that is primarily a new work but incorporates some previously published material. This previously published material makes the work a derivative work under the copyright law.

"To be copyrightable, a derivative work must be different enough from the original to be regarded as a “new work” or must contain a substantial amount of new material. Making minor changes or additions of little substance to a preexisting work will not qualify the work as a new version for copyright purposes. The new material must be original and copyrightable in itself. Titles, short phrases, and format, for example, are not copyrightable."

More information on derivative works can be found at: http://www.copyright.gov/circs/circ14.html

So.... can a person who creates another LARP and uses some ideas from yours be held responsible for a copyright infringement? No, if it was the idea that was taken (unless you also have the system patented, and that's another monster to deal with), but yes, if the way they presented those ideas is a blatant rip-off of how you presented those ideas.
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ylinett
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Location: VA/MD

PostPosted: Wed Sep 21, 2005 8:55 am    Post subject: Here is the best basic information I have found... Reply with quote

http://www.templetons.com/brad/copymyths.html

10 Big myths explained, it's worth the 3 minutes to read it.
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roycifer
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Joined: May 22, 2002
Posts: 48
Location: Minnesota

PostPosted: Fri Oct 21, 2005 1:33 am    Post subject: Reply with quote

Another great copyright myth is the "But if I change 25% of it, then its original" Myth. You have no idea how many times I've come across a NERO (or any other established LARP, for that matter)-ripoff that justified themselves that way...

Grrr.
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