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Shade's LARP List :: View topic - Fantasy LARP Rule Sets
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Fantasy LARP Rule Sets
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bobtheogre
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Joined: Aug 19, 2009
Posts: 57

PostPosted: Fri Aug 06, 2010 8:16 am    Post subject: Fantasy LARP Rule Sets Reply with quote

Hail again all!

We were using the Mortalis LARP rules set, but with their annoucement that they are no longer supporting their LARP project I am in need of another ruleset.

I do not have the time to create my own, nor the money to buy a franchise of any major LARPs.

Does anyone have any links to any free use rules sets or at the very least a rule set that the owners are willing to let people use with permission?

We have looked at FanWar and a few others, but Im just looking for more options than what I have now.

Thanks,
Bob Huff
Owner of Legend Realms LARP
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Eldrad
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Joined: Jun 30, 2002
Posts: 959

PostPosted: Fri Aug 06, 2010 10:16 pm    Post subject: Reply with quote

Sending you my set of failed dreams. Wink
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I know the pieces fit! I watched them fall away!
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Tailanna
Level 4
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Joined: May 21, 2004
Posts: 221
Location: Seattle, WA, USA

PostPosted: Wed Aug 11, 2010 6:44 pm    Post subject: Reply with quote

What are you looking for in the rules?

Low numbers?
Smaller amount of skills and powers?

I guess there would be a type that's as minimalistic as possible compared to something that's closer to 100 or so pages.

I have some rules that tend toward the minimalistic but can be added to if needed...I will email the ones I wrote for Club Crimson Smile
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Club Crimson: a Vampire Nerf game - http://www.biomechine.net/clubcrimson/
Frontiers: a Western Steampunk game - http://www.biomechine.net/frontiers/
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bobtheogre
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Joined: Aug 19, 2009
Posts: 57

PostPosted: Wed Aug 11, 2010 10:53 pm    Post subject: Reply with quote

We are going to use FanWar for the time being. My priorities on the system are:

Ease of use
Low Memorization Requirement
Streamlined Combat Magic
Dynamic Tradeskilling

I dont really think we need 20 different weapon skills. You should be able to use whatever you pick up.
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Victor
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Joined: Mar 15, 2002
Posts: 350
Location: CA, USA

PostPosted: Thu Aug 12, 2010 12:53 pm    Post subject: Reply with quote

Ah, well it is good that you found some rules.

I won't be sending you my set, while it has only a handful of weapon skills to cover everything, there is a bit of more memoraization. But if you are interested still. Let me know.
Good luck and have fun!
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Tailanna
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Joined: May 21, 2004
Posts: 221
Location: Seattle, WA, USA

PostPosted: Thu Aug 12, 2010 4:34 pm    Post subject: Reply with quote

I'm glad you found a set to use Smile
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Club Crimson: a Vampire Nerf game - http://www.biomechine.net/clubcrimson/
Frontiers: a Western Steampunk game - http://www.biomechine.net/frontiers/
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Victor
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Location: CA, USA

PostPosted: Thu Aug 12, 2010 4:44 pm    Post subject: Reply with quote

I just remembered seeing a set of rules that was literally under 20 pages, I dont remember where or what it was called. Though, it may be this old set I stumbled upon called LRPG by someone named Vollmer or what not. Not sure, Ill take a gander in my files though. Would that be of interest? It might be too simple.

-V
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bobtheogre
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Posts: 57

PostPosted: Fri Aug 13, 2010 11:50 am    Post subject: Reply with quote

Ease of Use -
I know a rulebook will be long and exhaustive, but I want something that will be easy to understand and teach.

I think one of the reasons some LARPs can have problems retaining players is that the rules system is overbearing and daunting, creating confusion and discomfort for the new player causing them not to re-appear at the game.

Ease of Memorization - Adin, goes hand in hand with Use. This really pertains to the complexity of spell effects. Combat spells shouldnt be that hard for your target to understand, and the call should be short and transmit all the info a target needs to know.

But ritual cast spells I can deal with being complicated, as they should be.
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Tailanna
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Joined: May 21, 2004
Posts: 221
Location: Seattle, WA, USA

PostPosted: Fri Aug 13, 2010 6:43 pm    Post subject: Reply with quote

Have you read the rulebooks I sent you?

Club Crimson and Frontiers are 10 pages and very, very easy to use. LARP rules don't have to be cumbersome to be fun...as a matter of fact, I've been told by some people who played at the first Club Crimson event that the simple rules made it much easier to get into character and focus on the events happening in the game, and they found they didn't spend nearly as much time trying to figure out the rules during the game. A huge bonus!

Anyway, the nice thing about the Club Crimson is that they are very easy to customize...for example, by player request, I added Hunter and Wraith which added only 2 pages so I still have a 12 page rulebook. Not bad!

My offer still stands if you would like me to customize the Club Crimson rules for your game, just let me know and let's chat Smile
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Club Crimson: a Vampire Nerf game - http://www.biomechine.net/clubcrimson/
Frontiers: a Western Steampunk game - http://www.biomechine.net/frontiers/
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bobtheogre
Level 2
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Posts: 57

PostPosted: Wed Aug 18, 2010 9:24 am    Post subject: Reply with quote

Actually, I love your club crimson rules set. I prefer it very much over the nWOD MET system. I would like to give a spin for a vampire game!

Also, your steampunk set might just see some use down here as Im thinkign of doing a Steampunk LARP halloween party!
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Tailanna
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Joined: May 21, 2004
Posts: 221
Location: Seattle, WA, USA

PostPosted: Thu Aug 19, 2010 12:52 pm    Post subject: Reply with quote

Hey thanks a bunch! I'm glad you like them and of course you are welcome to use them.

I'll updating the Club Crimson rules with Wraith and Hunter added here pretty shortly. I'll email it to you when I'm finished, if you like.

If you do start a Club Crimson-based game in your area (awesome!), we should totally link share and maybe leave it open for traveling players to play their characters in both areas....just tossing some ideas around.

Hey isn't this how the White Wolf Fan Club aka the Camarilla got started? Razz

Very Happy Have fun!
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Club Crimson: a Vampire Nerf game - http://www.biomechine.net/clubcrimson/
Frontiers: a Western Steampunk game - http://www.biomechine.net/frontiers/
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Mogdaork
Level 3
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Joined: Dec 09, 2009
Posts: 98
Location: Philadelphia PA

PostPosted: Fri Aug 20, 2010 7:58 am    Post subject: Reply with quote

After we revamped Talonnor LARP's rule set we are looking at 5 pages at most
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bobtheogre
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Joined: Aug 19, 2009
Posts: 57

PostPosted: Fri Aug 20, 2010 8:12 am    Post subject: Reply with quote

I would love to start a Club Crimson game, but Ive got my hands full enough running Legend Realms! But I may be able to pawn the idea off on somebody else!
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wolfdruid67
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Joined: Dec 09, 2009
Posts: 54

PostPosted: Fri Aug 20, 2010 2:05 pm    Post subject: hiya everyone Reply with quote

I am very interested in expanding my game all along the country....just need to find people that are willing to take this game to the next level. I believe it will be successful and we can give these big national games a run for their money...

Just a thought
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bobtheogre
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PostPosted: Fri Aug 20, 2010 2:12 pm    Post subject: Reply with quote

Give me an email, and lets talk wolfdruid! You sound like we are on the same page!
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