Shade'sborder=0Support our sponsors.
border=0
   Live Combat - Theatre - Minds EyeTheatre/ World of Darkness - Fantasy - Sci-Fi
border=0
  Create an accountToday's Date:   
border=0
border=0
Main Menu
Home
2004 Awards
LARP List
LARP Links
News
Articles
Photo Gallery
Reviews
Your Account
Members List
Forums
Site FAQ

LARP List Recent Additions
For the month of May:
Vivex Derestrix
The Westlands
Z-World Larp
Molarp
CPRO

Forums
Last 5 Forum Messages

Crossbow Poundage
Last post by BaronBlackRose in Making and Buying Stuff on May 23, 2013 at 02:42:40

Where can i purchase plastazote foam?
Last post by va_wanderer in Making and Buying Stuff on May 20, 2013 at 12:49:54

Free to Play Massachusetts LARP!
Last post by BaronBlackRose in LARP Around the World on May 20, 2013 at 07:28:43

Dedicated LARP Camp
Last post by BaronBlackRose in Organizing LARPs on May 12, 2013 at 03:09:43

Promoting a new LARP?
Last post by BaronBlackRose in Organizing LARPs on May 12, 2013 at 03:03:21


[ Shade's Live Action Role Playing (LARP) List ]

Search
Search provided by Google
Search WWW Search site

Site Login
Nickname

Password

Security Code: Security Code
Type Security Code

Don't have an account yet? You can create one. As a registered user you have some advantages like theme manager, comments configuration and post comments with your name.

Shade's Live Action Role Playing (LARP) List: Forums

Shade's LARP List :: View topic - Help with balancing guns and melee in post apocalyptic larp
 Forum FAQForum FAQ   SearchSearch   UsergroupsUsergroups   ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Help with balancing guns and melee in post apocalyptic larp

 
Post new topic   Reply to topic    Shade's LARP List Forum Index -> Organizing LARPs
View previous topic :: View next topic  
Author Message
Rupert
Level 1
Level 1


Joined: Apr 13, 2009
Posts: 1

PostPosted: Sun Apr 12, 2009 11:44 pm    Post subject: Help with balancing guns and melee in post apocalyptic larp Reply with quote

Hi, I need some help. I am starting up with a post apocalyptic larp, in which case I'll be allowing airsoft. Here is the problem: Not all my friend have airsoft, And I want to make it possible for them to play without guns, but don't know how to balance this. I’d rather not have to implant an automatic parry system (like where the player just says “parry” and the hit doesn’t count). I am playing with a one hit kills system. Thanks Tons!
Back to top
View user's profile
Eldrad
Level 8
Level 8


Joined: Jun 30, 2002
Posts: 958

PostPosted: Sun Apr 19, 2009 12:54 pm    Post subject: Reply with quote

There will be no balance. If the opponent has a gun run away and hope to not get shot.
_________________
I know the pieces fit! I watched them fall away!
Back to top
View user's profile Send e-mail Visit poster's website
BaronBlackRose
Level 8
Level 8


Joined: Aug 24, 2002
Posts: 742
Location: New England

PostPosted: Sat May 02, 2009 8:08 am    Post subject: Reply with quote

[quote="Eldrad"]There will be no balance. If the opponent has a gun run away and hope to not get shot.[/quote]


Especially in a one hit kill system.. RUN FOREST RUN!
_________________
Just when you thought the worse was over. Here I am. :0)
Back to top
View user's profile Send e-mail AIM Address
Anstarra
Level 1
Level 1


Joined: Sep 27, 2009
Posts: 14

PostPosted: Wed Oct 14, 2009 1:25 am    Post subject: Reply with quote

For starters, you could create gun-free zones. Maybe post-apoc radiation prevents the guns from working in some areas. Who knows?

Those areas would allow some melee combat to take place. And also give everyone a change to take their goggles off and take a breather (assuming of course you had stringent airsoft-compliant rules in place about no firing into these zones, barrel plugs as needed, etc.)

Depending on your site, there could be places where someone with a sword could jump out and get a hit in before being shot.

Free Games This Weekend: www.anstarra.com
Back to top
View user's profile Visit poster's website AIM Address
RyanPaddy
Level 8
Level 8


Joined: Jul 12, 2002
Posts: 1060
Location: Auckland, New Zealand

PostPosted: Wed Oct 14, 2009 4:37 pm    Post subject: Reply with quote

Given that you're using a one-hit-kills system, just limit the amount of ammo available to players with guns. Use one-hit-kills for the melee weapons too.

Limit players with guns to only having knives. Let players without guns have long melee weapons.

Perhaps let the players without guns have bullet-proof shields? That's quite powerful though, and perhaps not very believable depending on the technology level.
Back to top
View user's profile Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    Shade's LARP List Forum Index -> Organizing LARPs All times are GMT - 5 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
Forums ©
border=0
 
All logos and trademarks in this site are property of their respective owner. The comments are property of their posters, all the rest © 1990-2012 by Shade's Live Action Role Playing (LARP) List. If you have any questions or find any problems, please contact us at webmaster@larplist.com.

Designed by Jagersys LLC.