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The #1 Way to Making Your LARP Grow:

The #1 Way to Make Your LARP Grow:

 

You’ve spent years building and developing a new fantasy world.  You’ve toiled over a comprehensive, yet realistic rules system. You’ve posted flyers and advertisements, attended numerous conventions and fairs, gathered mounds of costumes and makeup… so why aren’t gamers flocking in droves to join your LARP?  This question has plagued many a Game Master the world over.  The answer is so simple it may surprise you.  After putting up public polls on over a dozen gaming forums, I found the solution to this eternal question. 

 

Make your players feel important. 

 

That’s right. Simply let them know how important they are to you and your game and you’ll be amazed at how fast your LARP grows.

People want to feel important. They want to feel needed.  They want attention and praise.  This fact is evident in our daily lives: we seek the approval of a companion, we strive to improve our positions at work, we ask for the respect of our children, and we make efforts to better our friendships.  Human nature dictates that we require validation from our peers.  This age-old premise saturates human behavior in its most basic form.  Even toddlers are commonly heard begging for praise. ‘Look what I can do!’ ‘See my drawing!’ etc.  Especially where creativity is concerned, people crave recognition for their accomplishments.  So why should it be any different in our fantasy adventure game?  If anything, it’s even more so since the characters your players build are sculptures of their alter ego.

So, how exactly do you make your players feel important?  There are some tried and true solutions that any experienced Game Master should be able to implement.

 

1)      When a new PC arrives, immediately make their character important to the plot.  Most new players wont have any idea where to go or what to do with them selves.  They may end up standing around until they get too board and decide to leave.  Even if they’ve come in with friends, make it a point to single them out and give them some individual attention.  If they feel that their character is crucial to the development of the plot, they’ll no doubt, be back for more.  Plus, once other PC’s realize they have information essential to the story, they’ll become the life of the party. 

Examples:

·        On the way into town, the new PC was given the secret password to open a magic door, and only they can speak it at the appointed time. 

·        The new PC finds a dead guy on the road when he/she first enters the town. On his body is a treasure map written in a language only the new PC can read. 

 

2)      Don’t neglect their character histories.  If a PC feels that you’ve devoted time and effort into involving their character history into the main plot, they are more inclined to stick around and see what develops.  Even if it’s a small hint that you’ve read their history, it’ll spark their hope that there’ll be more to come.  They may deny it, but most gamers are notorious gluttons for attention.  The anticipation that the wonderful story of their character’s life may soon become public knowledge will keep them coming.  Just think about it.  How many times have you been trapped at a convention listening to some gamer regale you with the details of his 24th level wizard, Umlock the Destroyer?  Don’t worry; a little hint will go a long way.

Examples:

·        A local merchant casually drops a name from the characters past. 

·        A mysterious letter from an old enemy finds its way into the character’s belongings.

 

3)      Give them a chance to shine behind the scenes.  Try to give different NPC’s each a chance to play a fabulous NPC role.  Sometimes its fun to be the nasty villain that everyone loves to hate.  Or the ever-important ruler of a distant land.  Let them wear the nicest costume, and wield the newest sword.  They’ll appreciate your trust in them and will reward your confidence by returning time and time again to play that special role.  It’s also a good idea to encourage your NPC’s to become Game Masters and run their own events.  Having multiple GM’s accomplishes several things: reveals your trust in them, making them want to come back to do more; gives you a (probably much needed) break; opens new doors of creativity for burnt out marshals; and introduces a new flavored story for bored PC’s.

 

4)      Encourage your veteran players AND their characters to uphold a welcoming attitude.  The “dark, brooding hero who’s troubled past has left him with little desire to socialize” is far too common. While that type of character may work fine for a tabletop or on-line game, it does little to propagate the inviting atmosphere your LARP needs to attract loyal players.  In a game where your chances of securing new recruits depends on them enjoying their experience among a group of strangers, it’s important that your old hand players extend a hand of fellowship.  Also, if your storyline/plot has been progressing for a good length of time, new PC’s may get a little lost – sort of like tuning into a movie half way through.  It’ll save a lot frustration if a veteran PC takes the initiative to bring the “newbie” up to speed.  Though it may be slightly out of character for them to so readily offer up their precious plot info, they need to keep in mind that it is, after all, just a game, and in order for everyone to have fun they may need to forgo their characters reluctance to strangers.

 

5)      Follow up with your players.  Remind your customers that they are still on your list.  People will typically go with the company that shows how much they want and appreciate their business. You might loose a customer if you don’t follow-up with them before a competitor does.

·        Send out a newsletter

·        Send out coupons

·        Send out a poll

·        Etc.

 

Obviously you can’t just neglect all the other aspects of your LARP, but once you have established a safe and welcoming environment, and have a comprehensive and functional rules system in place, your next step should be to develop a solid structure of customer service.  That’s the recipe for most successful businesses.  Weather you are running your LARP like a free and undemanding club or like a well organized, money making corporation, there are lessons to be learned from companies with good customer service.

 

It’s easy to see how customer appreciation might make your current players come back, but how could this possibly attract new players?  It’s been proven that word of mouth is the best form of advertising for almost any type of entertainment – movies, books, plays, etc.  So what is a LARP if not an extensive, interactive, improvisational play?  One of your best assets for drawing in new members is the review your current members give to their friends and relatives.  Chances are good that one of your players knows a guy who knows a guy who’s entire AD&D gaming group would love to come try something new.  You most likely have only just scratched the surface of the vast gaming network.

 

-Michelle Zumbrunnen, Salt Lake Live Action Role Playing Organization, Ut.-

 

 

People\'s greatest need is to feel important. And notice how good and satisfied you feel when you do get reinforcement that you are important. It affects you down to your marrow.

-Writer, Dale Carnegie-

 

People who feel appreciated will remain loyal and will become your goodwill ambassadors as they happily sing your praises to others.

-Director of Action Principals, Bill FitzPatrick -

 

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