The Book of LARP
Written by Sandy
Antunes, Mike Beddes, Jeff Diewald, John Kammer, Ryan Markle,
Gordon Olmstead-Dean,
Mike Tracy, & Mike Young
Reviewed by Monica
Valentinelli
What is
“LARP?” How do I design a “LARP?” As a
GM, how is this different from tabletop gaming?
The book of LARP, written by a team of writers, sets out to answer those
and several other questions. Live Action
Role-Playing is fleshed out in every detail through “The Book of LARP.” Written for the novice or beginner LARPer,
the book sets out to direct interested players on all aspects of a LARP game.
A
difficulty with having so many people involved in any instructional work, is the flow of language. Surprisingly, “The Book of Larp” was written
clearly. One can tell that the project
was delegated early in the book’s concept stages. The instructional portion, although written
by more than one writer, has just enough humor to add an enjoyable
conversational tone to the piece. The
style is well-structured and consistent throughout the book. Of special interest is the impartial
commentary that appears throughout the book on various topics. For example, when discussing the different
LARP systems the book recognizes that while the much heralded “Rock, Paper, Scissors” system of mechanics is convenient and easy to use,
there is also a strong potential for a character cheating. Any player who reads the book will appreciate
the straightforward style of writing, and the range and depth of topics in LARP
available.
The
book begins with a definition of LARP and addresses the GM. From there, the book discusses subjects in
LARP that range from choosing a room location to picking out lighting for
ambience. While it is true that there is
little to no subjects on LARP that the book could have missed, the book is
extremely difficult to follow due to its layout.
Interspersed
between the instruction are several, smaller LARPs. The LARPs themselves are geared toward
beginner players. Ranging from a few players to he sample LARPs could have been set up differently,
so that the reader knew the purpose of their placement. The remainder of the book’s layout makes
sense. The Chapter headings are clear
and easy to follow, as are the sections that follow the headings. The Table of Contents is an excellent
reference tool for any curious reader looking for a specific topic.
Beyond
the layout, the art and the choice for fonts and headings were poorly
chosen. Most roleplayers will find
themselves disappointed at the quality of the artwork that takes place
throughout the book.
Review provided by Matt McElroy
http://www.flamesrising.com